Dialog to add a new actor. More...
#include <newactordlg.h>
Public Member Functions | |
NewActorDlg (MW *parent, World *w) | |
constructor | |
~NewActorDlg (void) | |
destructor | |
ID | selectedID (void) const |
the ID that was selected by the user |
Protected Member Functions | |
void | changeEvent (QEvent *e) |
Dialog to add a new actor.
|
protected |
other events